Tuesday, December 9, 2014

Religion and Ethics

Religion is an interesting social structure in that it unites a group of people under a set of morals that are not created (hypothetically) by any one individual; and yet each individual under that religion agrees to abide by those moral principles, regardless of their own misgivings or opinions. While computer scientists may not all agree on religion as a community, we have been working towards a set of moral ethics in order to promote order and greater unity, something that some religions have done in the past and continue to do today. Regardless of one's opinion of religion, moral codes have given greater structure of communities that have allowed for increased growth and innovation. The computer science community is no exception, and so it is imperative that we, as computer scientists, work together in the development of our moral code for the creation of a highly innovative technology development community.

Thursday, November 20, 2014

Milk Before Meat

The Internet is a giant, ever-expanding library of information. The fact that more and more people are getting easier and faster access to this information has proven to be incredibly beneficial. However, there comes a point where society has to consider how easy information should be to access. All true information should be available to everyone, but in everyone's individual quest for knowledge, there is an order to which that knowledge should be obtained. This isn't to say that everyone should have access to all information either; a reformed criminal doesn't need his past uncovered on a daily basis and a child doesn't need access to the plethora of pornography to learn of its potential negative influence. While such information is "true", access to this information should still be dependent on the need and readiness of the individual, and unless you believe in an ultimate authority like God, no one really has the authority to draw where such lines exist.

Wednesday, November 12, 2014

Genesis of the Virtual World, Exodus from the Real World

Edward Castronova's book "Exodus to the Virtual World: How Online Fun is Changing Reality" discusses his speculations on how virtual worlds and video games are affecting and will affect the real world. Castronova claims that if a virtual world is more fun or rewarding than being in the real world then people will spend more and more time in a virtual world. The truth of the matter is that the development of virtual worlds have opened up an infinite frontier that can be created and will be explored, creating more opportunities for people to leave behind this reality. We ought to face this change constructively rather than with fear. If there is a growing exodus to the virtual world because people think that it offers more than the real world does, then we need to change society into a place where these people will find an equal or greater amount of meaning and satisfaction than the virtual world. The virtual world is attractive because it offers pleasure and satisfaction at a cheaper price than the real world without the financial stress, social injustice and political strife. There are no obvious solutions to these issues, but we can make the real world a place that makes obtaining an education more fun than button-mashing and working at a meaningful job more satisfying than reaching level 100. If we can achieve this, then the exodus to the virtual world will not be such a scary thing.

Tuesday, November 11, 2014

Open Source vs. Proprietary: A Question of Audiences

Proprietary software has, for the most part, dominated the software market, but under it all the open source community has grown and matured. Open source software presents an attractive option for those familiar with software development, but for the rest of (and the majority of) the population of computer users, having to deal with the unfamiliarity of the open source community presents a significant obstacle. Support and ease of use are important for new technology users, and while open source technology has been improving in these areas, this has been one of proprietary software's main selling points. Thus, in order for open source technologies to catch on to the general public, the open source community will have to broaden its target audience to not just other programmers, but to potential non-tech-savvy consumers as well.

Thursday, November 6, 2014

Computer Science's Bad Rep With The Ladies

The unfortunate reality of gender equality in the computer science industry is that women are choosing to contribute to this industry less and less. Women have always been a minority in the computer science industry. Nonetheless, there do appear to be some social pressures that may compel women to look elsewhere when pursuing their personal careers. Especially with the rise of video games in modern culture, occupations in computer science have a stigma of being for nerdy guys with no social life. While computer science is a very successful industry, the growth of the industry has been accompanied by a growth in this social stigma despite increased efforts to give women more and more opportunities; thus, the issue of gender inequality in the computer science industry is not so much a matter of encouraging women to pursue careers in this industry but of changing the way that society views computer scientists in general.

Thursday, October 30, 2014

The Internet: A Portal to Global Unity

When discussing computer ethics, we tend to focus on all of the issues that arise from computer misuse. This concern is certainly valid; computers can and have been used for mischievous purposes in the past. Nonetheless, the computer and the Internet have been extremely beneficial to the development of human civilization and culture, particularly in the globalization of mankind. While the Internet was originally developed simply to allow two computers to communicate with one another, the Internet has evolved into a giant system consisting of digital communities and libraries upon libraries full of information. Despite the risks of privacy invasion and information leakage, we continue to use the Internet because it allows us to be a part of this world, to be connect with others and to contribute to the online communities. Thus, as Internet users and contributors, we have the privilege of helping to build our world's future global culture by using the Internet as a tool of positive influence and innovation.